![]() ![]() Sets the BotMeleeActions.Normal* default values to the MeleeActions, MeleeActionsWhenHit, MeleeActionsWhenEnraged, MeleeActionsWhenEnragedAndHit properties. Sets the BotMeleeActions.Easy* default values to the MeleeActions, MeleeActionsWhenHit, MeleeActionsWhenEnraged, MeleeActionsWhenEnragedAndHit properties. Sets all the MeleeActions, MeleeActionsWhenHit, MeleeActionsWhenEnraged, MeleeActionsWhenEnragedAndHit properties to the same value. SetMeleeActionsAll ( BotMeleeActions value) Influences the melee actions bots can use in melee when enraged and hit/stunned. Influences the melee actions bots can use in melee when enraged. Influences the melee actions bots can use in melee when hit/stunned. Influences the melee actions bots can use in melee. Gets or Sets the amount of time in milliseconds a bot can wait in melee before being forced to do an offensive action (based on BotMeleeActions). If the bot can utilize the full range of the melee weapon (true) or always use closer fist distance (false). If the bot can use the melee weapon in different combat situations. If the bot can use melee in different combat situations. If the bot can use powerup items in different combat situations. Higher values increases the distance where the bot will start sprinting. If the bot should sprint towards the target instead of running. Pause for 500 to 3000 ms depending on value. ![]() Pause each 4-10 secs (at max value) to 10-20 secs (at min value). If the bot should do random pauses while navigating. Timespan around 100 to 4000 ms depending on value. Increases the chance to try to dodge incoming projectiles. Range More.ĭefensiveAvoidProjectilesLevel Increases the chance bots will counter incoming missiles and projectiles. Increases the chance bots will counter out-of-range melee attacks such as attacks, grabs and dives. Range More.ĬounterOutOfRangeMeleeAttacksLevel Increases the chance to perform offensive jumps from ladders up towards opponents. When the bot is enraged it will blindly start performing full melee combos. Increases the enrage level when being hit in melee. Higher values increases the chance the bot will dive. If the bot should dive towards the target instead if sprinting. Smaller teams should have a higher value set so the bots take different routes. How much value to contribute to each choke point. More.ĬhokePointPlayerCountThreshold ĭetermines when to ignore chokepoints in the path grid when alive teammates is equal or below this threshold. More.ĭetermines if the bot should line up and queue for nearby teammates in melee and shooting. This value should be slightly larger than GuardRange for the bots to avoid easy cyclic behavior patterns. Setting this to a lower value than GuardRange will also set the GuardRange value. This value must be greater than GuardRange. More.ĭetermines the range at which the bot will be chase enemy players while guarding their guard target. ![]() More.ĭetermines the range at which the bot will be near their guard target (if any assigned). More.ĭetermines the range at which the bot will search for items. More.ĭetermines the range at which the bot will attack opponents. What kind of items the bot will actively search for. More.ĭetermines if the bot can search and grab for items and weapons useable for the bot. More.ĭetermines if the bot should attack dead enemies. More.ĭetermines if the bot should search for enemies and eliminate them. QUIRK: BotBehaviorMeleeMode.Default required for most properties to be active. ![]() QUIRK: BotBehaviorNavigationMode.PathFiniding required for most properties to be active. ![]()
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